OUT/OF/SPITE I got tired of waiting. So I started building.

One person making the games I want to play —
weird ones, small ones, ones that probably shouldn't exist.

No team yet. No publisher. Just the work.

◉ 01 / LIVE NOW PROTOTYPE · FREE

COMBO/BREAKER

A deck-building boxing combo battler. Build combos, read your opponent, get greedy, pay the price. Runs entirely in browser — no install, no account.

About
(briefly).

SOLO DEV · NIGHTS & WEEKENDS · OPEN TO COLLAB
Out of patience spite.
"The industry keeps making games too big to fail —
and then they fail anyway. I'm not interested in that."

Nearly a decade in product and project management. A few years in indie games. I've watched scope kill projects that didn't need to die — it's not a new story, and it keeps playing out across the industry.

So I'm building differently. Small teams, deliberate scope, systems that actually work before anything gets pretty. Nights and weekends for now, with real ownership on the table for anyone who contributes.

There's an RPG of interlocking systems in the works. It's not ready to show yet. The people who've seen it want more. That's enough to keep going.

↓ If something here interests you — as a player, a collaborator, or someone who funds things — reach out.